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Explorer’s Guide to Wildemount

Brand New, 1 In stock
$50.00
  • Description

    Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.

    • Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy.
       
    • Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount.
       
    • Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

    This book’s contents include the following:

    • An expansive Wildemount gazetteer.
    • Descriptions of the major factions of Wildemount.
    • Player options that include new subclasses, new spells, and a tool to help players deeply integrate their characters into the setting.
    • New magic items, including weapons that become more powerful to match their wielders.
    • New creatures native to Wildemount.
    • Four introductory adventures—one for each unique region of Wildemount.